Futurist and generation guru Dan Burres as soon as discovered that to play the average video game such as Halo or Sonic the Hedgehog, an infant need to research and grasp no less than 70 new regulations or competencies. These 70 abilities do now not boom the participant’s likelihood of fulfillment in the sport, rather these 70 abilities are the bare minimum to barter the first level of the game.
Dan additionally noted that during this virtual truth or immersion simulation surroundings, the child is tracking no fewer than one hundred individual incoming streams of information from 360 levels in all 3 planes of the three-dimensional area (X, Y, and Z axis). In addition, the latest generations of those recreation structures offer text, audio, and video conferencing, allowing gamers to collaborate in real time with individuals now not most effective inside their us of a but across the internet in different countries.
These collaborations aren’t bounded by using language variations. As a result, to work collaboratively inside a given organization and feature that institution work collaboratively in opposition to different corporations, the players ought to research a brand new language both one specific to the game or one utilized in common by means of all gamers within their crew.
Further, the remaining 4 years of excessive school would be completed within 18 months. Given that this sophistication of video games requires a sure degree studying and first-rate motor abilities, college students could no longer be prepared to start this sort of software till age seven or eight (third grade). These college students would therefore entire excessive faculty by the give up of 7th grade.
Military and civilian packages of immersion simulation and digital reality training have found that utility and retention of information and skills learned hold more than ninety% consider and extra than ninety% skill ability in the actual international application. This way that students getting to know in an immersion simulation / virtual reality environment could no longer most effective grasp their K via 12 schooling, but might keep in mind it with over 90% accuracy and apply it with over ninety% talent. This exceeds even the first-class academic packages everywhere in the world by way of over a two to one margin.
Given this level of retention and skill ability, these seventh graders would be capable of increasing their schooling with the first years of university (Liberal Arts studies) which they would again whole within a yr. A properly-rounded training can be in addition augmented with Music and Literature, which of course could be part of the immersion simulation in preference to separate guides, lending very little beyond regular time to this system.
In any such generation augmented training, by the time a mean toddler graduates from center college and enter their adolescent years, they might have finished the equivalent of two years of college in a Liberal Arts program, again with a mastery degree greater than 90% or in collegiate phrases, a Magna Cum Laude degree of knowledge.
The problem with the utility of such a model within our contemporary academic system is that for a preadolescent or adolescent, the Xbox 360, PlayStation three, or similar tool isn’t generation, alternatively, it’s miles a device not unlike a toaster. To the ones people who provide training, both in the postgraduate or within the secondary college environment, however, this self-equal device nonetheless represents huge technology with “slicing facet images” and “blazing velocity.” For the one’s folks raised within the Pong and Atari technology, the Xbox 360 and PlayStation 3 had been now not handiest not possible, however, had they existed in our childhood, they might have fee tens of millions of greenbacks and been called “outstanding computer systems”.
Perhaps the trickle down of effect could be more conveniently established. Instead of revamping the present day school room into an academic video arcade, what would manifest if currently available technologies together with the Xbox 360, PlayStation 3 or even Second Life were carried out to immersion simulation education of personnel?
Role-playing games designed round literary works, films, or even delusion can be modified or even constructed from the floor as much as comprise the brand new competencies and techniques wanted in the business environment or even manufactured surroundings. Fire protection, workplace protection, catastrophe preparedness, catastrophe reaction, or maybe such mundane sports as packing for journeys, preparing for a health practitioner’s visit, or preserving your very own health might be integrated into the mythical international of virtual fact function-gambling video games.
Modern-day Dungeon Masters could tap into the full-size bodies of understanding and paintings cooperatively with expert businesses and running shoes, instructional institutions, and advocacy organizations to make sure that proof-based totally techniques have been integrated into the video games permitting the games no longer best to hold the legal guidelines of physics but the legal guidelines of commercial enterprise, Medicine, or even real international criminal issues.
Imagine entering Second Life online and “volunteering” at a health center this is responding to an earthquake (or the attack of Godzilla). Nurses, medical doctors, administrators, laboratory technicians, x-ray technologists, healthcare providers, and specialists of each ilk ought to exercise their cooperation, collaboration, guidelines, and even approaches in this virtual area until those talents have become 2d nature in Second Life.
The era exists. The programming algorithms exist. The procedures and first-rate practices in every enterprise that might gain from immersion simulation / digital reality training exist. The handiest factor this is lacking is a simple collaboration among programmers who are masters of this new global and specialists who’re masters of each the new and the antique knowledge.